Gaming

Global Gaming Chairs Market (2022 To 2027) – Industry Trends, Share, Size, Growth, Opportunities & Forecast | News

Global Gaming Chairs Market (2022 To 2027) - Industry Trends, Share, Size, Growth, Opportunities & Forecast |  News

DUBLIN, March 4, 2022 /PRNewswire/ — The “Gaming Chair Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” report has been added to ResearchAndMarkets.comit’s offer.

The global gaming chair market has reached a value of US$1.07 billion in 2021. Looking ahead, the publisher expects the market to reach a value of US$1.7 billion by 2027 exhibiting a CAGR of 7.10% over the period 2022-2027. Keeping in mind the uncertainties of COVID-19, we continuously monitor and assess the direct and indirect influence of the pandemic. This information is included in the report as a major market contributor.

A gaming chair improves flexibility and comfort by providing ergonomic support for professional gamers for long hours. It has casters, armrests, swivel bases and adjustment settings that reduce stress on the body during the gaming session. Currently, several manufacturers are introducing innovative variants with additional accessories, such as tops. speakers, retractable footrests, integrated massage units and red, green and blue (RGB) lighting systems, in a wide range of colors and designs.

Gaming Chair Market Trends:

Prolonged sitting, postural stress, and lack of movement are some of the common effects experienced by gamers. As these effects can lead to serious health issues, such as obesity, muscle complications, and carpal tunnel syndrome, the need for gaming chairs is increasing to allow healthy blood circulation throughout the body. With this in mind, significant advancements in the entertainment industry, in conjunction with the growing number of professional gamers, act as another major factor driving the adoption of these chairs to enhance the gamer experience.

Apart from this, the emerging trend of motion and Virtual Reality (VR) games owing to increasing internet penetration and easy availability of gaming peripherals is driving the growth of the market. Moreover, the growing demand for state-of-the-art gaming consoles, along with the growing number of people who want to experience realistic games, is positively influencing the sales of gaming chairs across the world. Additionally, market players are introducing gaming chairs with adjustable lumbar support to prevent back injuries and back or wrist twists. As these chairs support various cardiovascular functions and reduce muscle stiffness, the market growth is expected to expand in the coming years.

Key Market Segmentation:

The publisher provides analysis of key trends in each sub-segment of the global gaming chairs market, as well as forecasts at the global, regional and country levels from 2022 to 2027. Our report has categorized the market based on type, material, price, distribution channel and end user.

Breakdown by type:

  • PC gaming chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Breakdown by material:

  • imitation leather
  • PVC leather
  • Others

Breakdown by price:

  • Top of the line
  • medium range
  • Low end

Breakdown by distribution channel:

  • Supermarkets and Hypermarkets
  • Specialty stores
  • Online stores
  • Others

Breakdown by end user:

Breakdown by region:

  • North America
  • United States
  • Canada
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry was also reviewed along with the profiles of major players namely Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt SA, noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.

Key questions answered by this report:

  • How has the global gaming chair market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming chair market?
  • What are the main regional markets?
  • What is the market breakdown by type?
  • What is the market breakdown based on material?
  • What is the market breakdown by price?
  • What is the market breakdown by distribution channel?
  • What is the market breakdown by end user?
  • What are the different stages of the industry value chain?
  • What are the key drivers and challenges in the industry?
  • What is the structure of the global gaming chair market and who are the key players?
  • How competitive is the industry?

Main topics covered:

1 Preface

2 Scope and methodology

3 Executive summary

4 Presentation

4.1 Overview

4.2 Key Industry Trends

5 Global Gaming Chair Market

5.1 Market Overview

5.2 Market Performance

5.3 Impact of COVID-19

5.4 Market Forecast

6 Market Breakdown by Type

6.1 PC gaming chair

6.1.1 Market trends

6.1.2 Market Forecast

6.2 Hybrid gaming chair

6.2.1 Market trends

6.2.2 Market Forecast

6.3 Platform Gaming Chair

6.3.1 Market trends

6.3.2 Market Forecast

6.4 Others

6.4.1 Market trends

6.4.2 Market Forecast

7 Market Breakdown by Material

7.1 PU leather

7.1.1 Market trends

7.1.2 Market Forecast

7.2 PVC leather

7.2.1 Market trends

7.2.2 Market Forecast

7.3 Others

7.3.1 Market trends

7.3.2 Market Forecast

8 Market Breakdown by Price

8.1 High End

8.1.1 Market trends

8.1.2 Market Forecast

8.2 Medium range

8.2.1 Market trends

8.2.2 Market Forecast

8.3 Low range

8.3.1 Market trends

8.3.2 Market Forecast

9 Market Breakdown by Distribution Channel

9.1 Supermarkets and hypermarkets

9.1.1 Market trends

9.1.2 Market Forecast

9.2 Specialized shops

9.2.1 Market trends

9.2.2 Market Forecast

9.3 Online shops

9.3.1 Market trends

9.3.2 Market Forecast

9.4 Others

9.4.1 Market trends

9.4.2 Market Forecast

10 Market Breakdown by End User

10.1 Residential

10.1.1 Market Trends

10.1.2 Market Forecast

10.2 Commercial

10.2.1 Market Trends

10.2.2 Market Forecast

11 Market Breakdown by Region

12 SWOT Analysis

13 Value chain analysis

14 Analysis of the five forces of carriers

15 Price Analysis

16 Competitive Landscape

16.1 Market structure

16.2 Key Players

16.3 Profiles of Key Players

16.3.1 Ace Casual Furniture

16.3.1.1 Company Overview

16.3.1.2 Product portfolio

16.3.2 AKRacing

16.3.2.1 Presentation of the company

16.3.2.2 Product portfolio

16.3.3 Arozzi North America

16.3.3.1 Company overview

16.3.3.2 Product portfolio

16.3.4 Corsair Gaming Inc.

16.3.4.1 Company Overview

16.3.4.2 Product portfolio

16.3.4.3 Finance

16.3.5 DX Racer

16.3.5.1 Company Overview

16.3.5.2 Product portfolio

16.3.6 GT Omega Racing Ltd

16.3.6.1 Company Overview

16.3.6.2 Product portfolio

16.3.7 Impact SA

16.3.7.1 Company Overview

16.3.7.2 Product portfolio

16.3.8 noble chairs

16.3.8.1 Company Overview

16.3.8.2 Product portfolio

16.3.9 Secretlab

16.3.9.1 Company Overview

16.3.9.2 Product Portfolio

16.3.10 Thermaltake Technology Co.Ltd.

16.3.10.1 Company Overview

16.3.10.2 Product Portfolio

16.3.10.3 Finance

16.3.11 ThunderX3

16.3.11.1 Company Overview

16.3.11.2 Product Portfolio

16.3.12 Vertagear Inc.

16.3.12.1 Company Overview

16.3.12.2 Product Portfolio

For more information on this report, visit https://www.researchandmarkets.com/r/87yt51

Media Contact:

Research and Markets

Laura Woodsenior

[email protected]

For EST office hours, call +1-917-300-0470

For USA/CAN call toll free +1-800-526-8630

For GMT office hours call +353-1-416-8900

US Fax: 646-607-1907

Fax (outside the US): +353-1-481-1716

Show original content:https://www.prnewswire.com/news-releases/global-gaming-chair-market-2022-to-2027—industry-trends-share-size-growth-opportunity-and-forecasts-301495799.html

SOURCE Research and Markets