PlatinumGames’ new CEO has said he wants the company to make bigger, riskier games, and seemed to suggest that Hideki Kamiya’s GG project could be a live-service type game.
The company’s co-founder, Atsushi Inaba, who recently took over as president and CEO, opened up about his promotion in a recent interview with Famitsu (translated by VGC) as well as his aspirations for the future of developer Bayonetta.
In the interview, Inaba seemed to suggest focusing more on live service games. He said he would like the company to create more games that “can be enjoyed and enjoyed for a longer period of time,” compared to those in which players experience “one-off” content like in Bayonetta.
And Kamiya’s GG project was mentioned specifically by Inaba in relation to his desire to create titles “that are different from the past.”
“Oops, I almost dropped something important about where we’re going,” Inaba hinted when asked about the design philosophy behind GG.
“The GG project is still in the testing phase of various things, so I can’t tell you much about that, but when it comes to future game production, we want to focus on making games different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time.
He added, “Of course, we would like to cherish and create small but brilliantly designed games such as Sol Cresta, and games in which you can enjoy the cleaning process of the game through unique and well-designed stages, such as like bayonet.
“However, the projects we try to create for the future will be different in terms of structure. Given how the market will evolve over the next five years or so, I think it’s absolutely necessary that we do this. I’m sorry to be so vague, but I think that’s all I can tell you for now.
After more than a decade of working for others, Project GG is Platinum’s first 100% owned intellectual property. It’s an action game featuring a giant hero, described as the “climax” of director Hideki Kamiya’s superhero trilogy, following Viewtiful Joe and The Wonderful 101.
Inaba, who previously served as vice president of PlatinumGames and chief producer in its development division, took over as president and CEO last month. Hideki Kamiya, the famed designer behind Devil May Cry and Bayonetta, is now vice president.
Platinum previously confirmed that its Tokyo studio was established in 2020 to facilitate its desire to expand into “live ops” games. It’s also releasing its first MMO-style title in Babylon’s Fall, which was co-developed with Square Enix, this year.
However, Inaba’s latest comments are potentially the first indication of the level of commitment the company intends to place on service games in general.
Inaba told Famitsu that Platinum currently has some 300 employees in its Osaka and Tokyo studios (including 70 in the latter), but wants to grow to over 500 in order to meet its ambitions for the company.
When asked how he plans to run the studio now that he’s CEO, Inaba said he’d like to take more risks on bigger, more unique titles.
“[former CEO Kenichi Sato] laid the foundation for the company, but I’d like to go back to the original philosophy of PlatinumGames. If we can’t create new ways to play anymore, then we have no reason to exist, and if that happens, I think it would be better to dissolve the company, profitable as it is.
“I would like to go back to our purpose and create new games on a larger scale in a purer way,” he said.
“In the past, even if we wanted to create our own IP, it was difficult to do, and even if we could, it would be on a very small scale…we could only make independent class products. In the future, I would like to get rid of all this and create bigger games from our ideas, and achieve at least one thing.
“I want to lead PlatinumGames in a pure, unadulterated direction, and never look back. I think that’s my role now.
PlatinumGames has a number of projects currently in development, the most notable being Bayonetta 3 which is slated for release in 2022, five years after its initial announcement.
He is also developing the action-RPG Babylon’s Fall for Square Enix, slated for release in March, as well as Sol Cresta, a shoot ’em up sequel to the 1980 arcade game Moon Cresta and its 1985 successor Terra Cresta. .